Saturday 20 October 2012

Illuminati Engine – Open source

EngineUpdate
So, I have decided to make me engine open source, so pretty much everything I have learnt and forgot about XNA is in this engine, there are a few things in there that don’t quite work, some stuff in there I am still experimenting with, and some stuff that does work.
So far I have added a few samples using the engine, from a simple template solution to skinned animation and instanced models.
BasicTerrainIlluminatiGameTemplateSkinnedMeshInstancedSampleSkinnedMeshSampleTerrainWithWater
Anyway, please feel free to use this engine how ever you like, be it to educate others, to teach your self, or even to write a game, just where ever you use it, please credit both me and Mark Neale (Mark did the physics stuff as well as other bits) in your work.
Hope you find it useful.
Illuminati Engine XNA

3 comments:

  1. You could credit me by spelling my name correctly :P

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    Replies
    1. OMG! I am sooo sorry, I hate it when that happens to me, and I do my best to always get peoples names right, fixed now :S

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  2. I was reading your article and wondered if you had considered creating an ebook on this subject. Your writing would sell it fast. You have a lot of writing talent. Google Proxies

    ReplyDelete