Friday 29 June 2012

What lays in store....

You may have come here as you followed my blog on the XNA-UK User group, or you may have just stumbled across this by accident, either way, welcome :)

In this blog I am going to post some of the things I am doing with XNA, posts will come with code samples where required, and clips showing the techniques in use.

If you are new to XNA and have not seen my old blog, there is an archive of my old posts here.

Welcome to my blog, and I hope what you read you find useful. Oh, and don't forget to comment if you have any suggestions or like what you have read.

11 comments:

  1. Hey mate, why not merging your two new blogs into one entitled, say, "Randomcahos: Graphics Adventures With Native and Managed Code"?

    Then you can tag your entires with DX11, XNA, CPP, CS, and so on so forth.

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  2. I thought this would make it nice and clear for people coming to either XNA or C++

    As a follower of blogs, I don't like mixed content, I find it a bit distracting and if you are new to a language/framework then this just adds to the confusion I think.

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  3. Hi Charles,

    One thing I would love to see, if you get chance, is an XNA 4.0 version of your volumetric clouds!

    Good luck with your foray into DX C++ coding!

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    Replies
    1. Hi Anne-Lise,

      Well I guess that can be my first post on the new blog then :)

      Thanks :)

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    2. lol, ill instance them too :)

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  4. Hi Charles,

    This is a request that probably drops on you all the time... Do you have a decent XNA 4 water example that works with a skysphere? All the good-looking ones seem to be in 3.1 with incompatible shaders, or based on skyboxes.

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    Replies
    1. Hi Anne-Lise,

      You kind of need a cube map to render the reflection, unless you go real time reflection, then it does not matter what sky you have.

      My Post process water has real time reflection, ill look to porting that to 4.0 at some point.

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    2. Real-time reflection? Hm. I'll get my Google-Fu into shape and see if I can't work it out!

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    3. Remember Riemer? He had an approach to it here: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/Reflection_map.php

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    4. I totally forgot Reimer, but that was exactly what I needed. Thank you!

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